That game would become Alto’s Adventure and during its creation, Harry would go on to learn Unit圓D and expand his role beyond Lead Artist to Lead Programmer as well. ![]() The collaboration began in 2012 when Snowman co-founders Ryan Cash and Jordan Rosenberg enlisted Land & Sea's Harry Nesbitt to craft the art for a game concept they were working on: a serene 2D endless snowboarder based on the feeling of being at peace in nature. Team Alto represents the ongoing collaboration between UK-based studio Land & Sea and Toronto-based indie studio Snowman. Along the way, you’ll grind across vines, bounce atop hot air balloons, ride towering rock walls, and escape mischievous lemurs – all while uncovering the desert’s many mysteries. This time around, players will soar above windswept dunes, traverse thrilling canyons, and explore long-hidden temple cities in a fantastical place far from Alto’s home village. ![]() The game features Alto series hallmarks like fluid physics-based movement, procedurally generated terrain, and dynamic lighting and weather effects. As a followup to the critically acclaimed endless snowboarder Alto’s Adventure, Alto’s Odyssey is designed to be enjoyed by returning players and newcomers alike as a standalone experience all its own. Alto’s Odyssey is an endless sandboarding journey set against a gorgeous and ever-changing desert landscape.
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